Marvel's Avengers

When superheroes are forced into hiding, and end up getting saved by Inhumans (mutants)


This game had mediocre reviews, but I decided to try my luck anyway since I really enjoyed the Ultimate Alliance series, and button mashing has always been my jam. It’s not a /bad/ game, but I’m not hooked on this grind-fest. There’s monetization aspects in the game, and the battle pass isn’t easy to complete.

Story is great though (so far), pacing is appropriate. I especially loved the tutorial! I could totally immerse myself, and relate to the character being at an awesome carnival event. The tutorial helps players to learn basic controls by playing carnival games, then getting rewarded, how great is that! Then bringing in a more serious tone and letting all the events unfold, while learning how to handle each superhero and their strengths. The controls are the same across the board for every superhero, but their differences shine through especially in multiplayer mode when they each have a different role to play. Level design is clever enough to bring out this aspect.

The UI looks great, befitting of a AAA title, but the UX can be frustrating sometimes, especially with the disappearing markers (objectives, places, NPC, etc). UI is very light and sharp, with use of clean lines and squares with cut corners as their main shape. There’s a sense of security from the dark blue, with a little streak of white that feels like a fluorescent lamp, feels like a reflection of an interior of the helicarrier.


Developers: Crystal Dynamics, Crystal Northwest, Nixxes Software BV, Eidos-Montreal | Publisher: Square Enix | Engine: In-house Engine 

A Way Out

Following the adventures of 2 people finding A Way Out


Completed the game 3 times with 3 different people now, game has limited replayability from varying story choices; all leading to the same ending.

The game itself plays more like an interactive movie rather than a game, although it does have some gameplay resulting in the player being more invested, and excited when events happen. What makes this piece interesting is the split screen, co-dependent co-op experience, and cannot be played without another player. Both players must work together in order to get through obstacles, communication is essential.

UI is simple, bare minimal, and only appears when it is needed; works well for a linear story movie-like game. The UI consists of simple shapes, and only 1 main color, which is yellow. Although yellow itself is a bright color, the environment is nicely set up to not conflict with the UI, the UI is still nicely shows up on screen.


Developer: Hazelight | Publisher: EA | Engine: UE 4